
Nothing's ever supposed to be a 100% realistic representation of reality. It's not supposed to.Īnd you have to understand that Bethesda games are always impressionistic. It's a series that's ultimately about the juxtaposition of American consumerism and American fears. there's that joke about twinkies, y'know? The joke that twinkies will last forever? That's what Fallout capitalizes on.

Yes, in real life, no food is going to last 200 years.

People wanting it to be realistic are just being idiots. The the gulf left by STALKER's absence does indeed lead to some resonance with elements of the experience found within Fallout 4.īethesda's still going with the series' trademark cynicism and stuff, taking it to an extreme. I mean, I don't feel Fallout 4 even remotely holds a candle to STALKER. And this is deeply rooted in the overall presentation of the game and setting and lore.īut mechanically they do share similarities in the sense that they're both open world games with functional real time shooting mechanics, necessity to scavenge for resources and ammunition, an idea of survivalism (even if it works far better in STALKER), on the backdrop of a dynamic post-apocalyptic landmass with shifting weather, somewhat unpredictable AI, and so on. Mainly because Fallout 4's writing is butts, and has messy balanced seriousness with satire and silliness. Thematically and narratively they're distant. They're massively different experience but still, I can see where you're coming from.

I didn't like Fallout 3 much, nor Skyrim, and I think Fallout 4 is okay.
